Machine Learning Engineer Nanodegree

Reinforcement Learning

Project: Train a Smartcab to Drive

Welcome to the fourth project of the Machine Learning Engineer Nanodegree! In this notebook, template code has already been provided for you to aid in your analysis of the Smartcab and your implemented learning algorithm. You will not need to modify the included code beyond what is requested. There will be questions that you must answer which relate to the project and the visualizations provided in the notebook. Each section where you will answer a question is preceded by a 'Question X' header. Carefully read each question and provide thorough answers in the following text boxes that begin with 'Answer:'. Your project submission will be evaluated based on your answers to each of the questions and the implementation you provide in agent.py.

Note: Code and Markdown cells can be executed using the Shift + Enter keyboard shortcut. In addition, Markdown cells can be edited by typically double-clicking the cell to enter edit mode.


Getting Started

In this project, you will work towards constructing an optimized Q-Learning driving agent that will navigate a Smartcab through its environment towards a goal. Since the Smartcab is expected to drive passengers from one location to another, the driving agent will be evaluated on two very important metrics: Safety and Reliability. A driving agent that gets the Smartcab to its destination while running red lights or narrowly avoiding accidents would be considered unsafe. Similarly, a driving agent that frequently fails to reach the destination in time would be considered unreliable. Maximizing the driving agent's safety and reliability would ensure that Smartcabs have a permanent place in the transportation industry.

Safety and Reliability are measured using a letter-grade system as follows:

Grade Safety Reliability
A+ Agent commits no traffic violations,
and always chooses the correct action.
Agent reaches the destination in time
for 100% of trips.
A Agent commits few minor traffic violations,
such as failing to move on a green light.
Agent reaches the destination on time
for at least 90% of trips.
B Agent commits frequent minor traffic violations,
such as failing to move on a green light.
Agent reaches the destination on time
for at least 80% of trips.
C Agent commits at least one major traffic violation,
such as driving through a red light.
Agent reaches the destination on time
for at least 70% of trips.
D Agent causes at least one minor accident,
such as turning left on green with oncoming traffic.
Agent reaches the destination on time
for at least 60% of trips.
F Agent causes at least one major accident,
such as driving through a red light with cross-traffic.
Agent fails to reach the destination on time
for at least 60% of trips.

To assist evaluating these important metrics, you will need to load visualization code that will be used later on in the project. Run the code cell below to import this code which is required for your analysis.


In [1]:
# Import the visualization code
import visuals as vs

# Pretty display for notebooks
%matplotlib inline
print 'done'


done

Understand the World

Before starting to work on implementing your driving agent, it's necessary to first understand the world (environment) which the Smartcab and driving agent work in. One of the major components to building a self-learning agent is understanding the characteristics about the agent, which includes how the agent operates. To begin, simply run the agent.py agent code exactly how it is -- no need to make any additions whatsoever. Let the resulting simulation run for some time to see the various working components. Note that in the visual simulation (if enabled), the white vehicle is the Smartcab.

Question 1

In a few sentences, describe what you observe during the simulation when running the default agent.py agent code. Some things you could consider:

  • Does the Smartcab move at all during the simulation?
  • What kind of rewards is the driving agent receiving?
  • How does the light changing color affect the rewards?

Hint: From the /smartcab/ top-level directory (where this notebook is located), run the command

'python smartcab/agent.py'

Answer:

  1. The Smartcab does not move during the simulation
  2. The Smartcab is getting rewards by being idle at the red light. The car is also getting punished when the light is green and no incoming traffic is seen. In a third scenario, the car is getting rewards when the light is green but there is oncoming traffic.
  3. The light changing color indicates a different expected behavior for the car. The Smartcab is punish or awarded based on the action it takes in comparison to the light state.

Understand the Code

In addition to understanding the world, it is also necessary to understand the code itself that governs how the world, simulation, and so on operate. Attempting to create a driving agent would be difficult without having at least explored the "hidden" devices that make everything work. In the /smartcab/ top-level directory, there are two folders: /logs/ (which will be used later) and /smartcab/. Open the /smartcab/ folder and explore each Python file included, then answer the following question.

Question 2

  • In the agent.py Python file, choose three flags that can be set and explain how they change the simulation.
  • In the environment.py Python file, what Environment class function is called when an agent performs an action?
  • In the simulator.py Python file, what is the difference between the 'render_text()' function and the 'render()' function?
  • In the planner.py Python file, will the 'next_waypoint() function consider the North-South or East-West direction first?

Answer:

  1. agent.py:
    • enforce_deadline: added while setting the primary agent. It should have in impact on the time the agent spend to make a decision, with a deadline those decisions might be on a 'rush'.
    • num_dummies: will change the number of cars present on the simulation.
    • grid_size: will modify the size of our environment.
  2. environment.py:
    • the function is called ´act(self, agent, action)´
  3. simulator.py:
    • render(): is the GUI version of the game
    • render_text(): is the command-line version of the game.
  4. planner.py:
    • It will first check the East-West direction of the game.

Implement a Basic Driving Agent

The first step to creating an optimized Q-Learning driving agent is getting the agent to actually take valid actions. In this case, a valid action is one of None, (do nothing) 'Left' (turn left), 'Right' (turn right), or 'Forward' (go forward). For your first implementation, navigate to the 'choose_action()' agent function and make the driving agent randomly choose one of these actions. Note that you have access to several class variables that will help you write this functionality, such as 'self.learning' and 'self.valid_actions'. Once implemented, run the agent file and simulation briefly to confirm that your driving agent is taking a random action each time step.

Basic Agent Simulation Results

To obtain results from the initial simulation, you will need to adjust following flags:

  • 'enforce_deadline' - Set this to True to force the driving agent to capture whether it reaches the destination in time.
  • 'update_delay' - Set this to a small value (such as 0.01) to reduce the time between steps in each trial.
  • 'log_metrics' - Set this to True to log the simluation results as a .csv file in /logs/.
  • 'n_test' - Set this to '10' to perform 10 testing trials.

Optionally, you may disable to the visual simulation (which can make the trials go faster) by setting the 'display' flag to False. Flags that have been set here should be returned to their default setting when debugging. It is important that you understand what each flag does and how it affects the simulation!

Once you have successfully completed the initial simulation (there should have been 20 training trials and 10 testing trials), run the code cell below to visualize the results. Note that log files are overwritten when identical simulations are run, so be careful with what log file is being loaded! Run the agent.py file after setting the flags from projects/smartcab folder instead of projects/smartcab/smartcab.


In [2]:
# Load the 'sim_no-learning' log file from the initial simulation results
vs.plot_trials('sim_no-learning.csv')


Question 3

Using the visualization above that was produced from your initial simulation, provide an analysis and make several observations about the driving agent. Be sure that you are making at least one observation about each panel present in the visualization. Some things you could consider:

  • How frequently is the driving agent making bad decisions? How many of those bad decisions cause accidents?
  • Given that the agent is driving randomly, does the rate of reliabilty make sense?
  • What kind of rewards is the agent receiving for its actions? Do the rewards suggest it has been penalized heavily?
  • As the number of trials increases, does the outcome of results change significantly?
  • Would this Smartcab be considered safe and/or reliable for its passengers? Why or why not?

Answer:

  1. The agent is taking bad decisions about 40% if the times, while it causes accidents in 20% of those.
  2. The reliability metric in this instance is not relevant, since the probability of the car arriving to the destination depends upon randomness and the amount of iteration the simulation has. It is expected that the reliability will be this low since we have not developed a correct model.
  3. The simulation has to different types of rewards: positive and negative. A positive rewards will be given when an action is correct and the value will be more than 0. A negative rewards will have a negative value and will be given when an incorrect action was performed, like not stopping on a red light. Our model is getting negative rewards in the range of -4 and -5. This suggest that our car is being heavily penalized due to the number of incorrect actions it performs.
  4. All the elements fluctuate under the same range, except for reliability. As the number of trials is increased our readability score is getting worse results.
  5. This smartcab should not be considered safe or reliable. A 40% chance of accident is extremly high and the customer will probably never arrive to the final destination.

Inform the Driving Agent

The second step to creating an optimized Q-learning driving agent is defining a set of states that the agent can occupy in the environment. Depending on the input, sensory data, and additional variables available to the driving agent, a set of states can be defined for the agent so that it can eventually learn what action it should take when occupying a state. The condition of 'if state then action' for each state is called a policy, and is ultimately what the driving agent is expected to learn. Without defining states, the driving agent would never understand which action is most optimal -- or even what environmental variables and conditions it cares about!

Identify States

Inspecting the 'build_state()' agent function shows that the driving agent is given the following data from the environment:

  • 'waypoint', which is the direction the Smartcab should drive leading to the destination, relative to the Smartcab's heading.
  • 'inputs', which is the sensor data from the Smartcab. It includes
    • 'light', the color of the light.
    • 'left', the intended direction of travel for a vehicle to the Smartcab's left. Returns None if no vehicle is present.
    • 'right', the intended direction of travel for a vehicle to the Smartcab's right. Returns None if no vehicle is present.
    • 'oncoming', the intended direction of travel for a vehicle across the intersection from the Smartcab. Returns None if no vehicle is present.
  • 'deadline', which is the number of actions remaining for the Smartcab to reach the destination before running out of time.

Question 4

Which features available to the agent are most relevant for learning both safety and efficiency? Why are these features appropriate for modeling the Smartcab in the environment? If you did not choose some features, why are those features not appropriate?

Answer:

  • Safety:
    • inputs: Sensor information is extremely important. In the perfect scenario, the smartcab will be driving in a world where there are not any other cars sharing the road. However, since that is not the case we need the information provided by the inputs to check when to perform the action that is appropriate to get us to our destination.
  • Efficiency:
    • deadline: Knowing the amount of expected time and the number of actions left is important in terms of efficiency, since we want to give pick the shorter route to maximize profits. Enforcing a deadline, could potentially have a risk on safety due to having to make faster decisions. It should still be used, but the constrains of it should not be as close at the beggining.
    • waypoint: Knowing the direction of our destination is fundamental matter of efficiency, since it will allows us to get to our goal. It is also important for safety, since knowing the direction we are heading the car can make better decision of the next action to take.

In an overall sense, safety should be a priority over efficiency. Once the safety is achieved then we can look towards making better decisions in terms of efficiency.

  • States Selected:
    • waypoint
    • input[ligth]
    • input[oncoming]
    • input[left]
  • Not Selected:
    • deadline
    • input[right]: This feature was deleted, since only right turns are allowed on red and when the light is green, the car has priority over right oncoming traffic.

Define a State Space

When defining a set of states that the agent can occupy, it is necessary to consider the size of the state space. That is to say, if you expect the driving agent to learn a policy for each state, you would need to have an optimal action for every state the agent can occupy. If the number of all possible states is very large, it might be the case that the driving agent never learns what to do in some states, which can lead to uninformed decisions. For example, consider a case where the following features are used to define the state of the Smartcab:

('is_raining', 'is_foggy', 'is_red_light', 'turn_left', 'no_traffic', 'previous_turn_left', 'time_of_day').

How frequently would the agent occupy a state like (False, True, True, True, False, False, '3AM')? Without a near-infinite amount of time for training, it's doubtful the agent would ever learn the proper action!

Question 5

If a state is defined using the features you've selected from Question 4, what would be the size of the state space? Given what you know about the evironment and how it is simulated, do you think the driving agent could learn a policy for each possible state within a reasonable number of training trials?
Hint: Consider the combinations of features to calculate the total number of states!

Answer:

  • Waypoint: (left, right, forward)
  • Lights: (true, false)
  • Oncoming: (None, left, right, forward)
  • Left: (None, left, right, forward)

states = 3[waypoint] x 2 [ligths] (yellow will be treated as red) x 4 [oncoming] x 4 [left]

states = 96

So, in total the number of states will be 96. In terms of coding, working out the policies might take some time but I am confident the smartcab will be able to learn after some trials.

Update the Driving Agent State

For your second implementation, navigate to the 'build_state()' agent function. With the justification you've provided in Question 4, you will now set the 'state' variable to a tuple of all the features necessary for Q-Learning. Confirm your driving agent is updating its state by running the agent file and simulation briefly and note whether the state is displaying. If the visual simulation is used, confirm that the updated state corresponds with what is seen in the simulation.

Note: Remember to reset simulation flags to their default setting when making this observation!


Implement a Q-Learning Driving Agent

The third step to creating an optimized Q-Learning agent is to begin implementing the functionality of Q-Learning itself. The concept of Q-Learning is fairly straightforward: For every state the agent visits, create an entry in the Q-table for all state-action pairs available. Then, when the agent encounters a state and performs an action, update the Q-value associated with that state-action pair based on the reward received and the interative update rule implemented. Of course, additional benefits come from Q-Learning, such that we can have the agent choose the best action for each state based on the Q-values of each state-action pair possible. For this project, you will be implementing a decaying, $\epsilon$-greedy Q-learning algorithm with no discount factor. Follow the implementation instructions under each TODO in the agent functions.

Note that the agent attribute self.Q is a dictionary: This is how the Q-table will be formed. Each state will be a key of the self.Q dictionary, and each value will then be another dictionary that holds the action and Q-value. Here is an example:

{ 'state-1': { 
    'action-1' : Qvalue-1,
    'action-2' : Qvalue-2,
     ...
   },
  'state-2': {
    'action-1' : Qvalue-1,
     ...
   },
   ...
}

Furthermore, note that you are expected to use a decaying $\epsilon$ (exploration) factor. Hence, as the number of trials increases, $\epsilon$ should decrease towards 0. This is because the agent is expected to learn from its behavior and begin acting on its learned behavior. Additionally, The agent will be tested on what it has learned after $\epsilon$ has passed a certain threshold (the default threshold is 0.01). For the initial Q-Learning implementation, you will be implementing a linear decaying function for $\epsilon$.

Q-Learning Simulation Results

To obtain results from the initial Q-Learning implementation, you will need to adjust the following flags and setup:

  • 'enforce_deadline' - Set this to True to force the driving agent to capture whether it reaches the destination in time.
  • 'update_delay' - Set this to a small value (such as 0.01) to reduce the time between steps in each trial.
  • 'log_metrics' - Set this to True to log the simluation results as a .csv file and the Q-table as a .txt file in /logs/.
  • 'n_test' - Set this to '10' to perform 10 testing trials.
  • 'learning' - Set this to 'True' to tell the driving agent to use your Q-Learning implementation.

In addition, use the following decay function for $\epsilon$:

$$ \epsilon_{t+1} = \epsilon_{t} - 0.05, \hspace{10px}\textrm{for trial number } t$$

If you have difficulty getting your implementation to work, try setting the 'verbose' flag to True to help debug. Flags that have been set here should be returned to their default setting when debugging. It is important that you understand what each flag does and how it affects the simulation!

Once you have successfully completed the initial Q-Learning simulation, run the code cell below to visualize the results. Note that log files are overwritten when identical simulations are run, so be careful with what log file is being loaded!


In [9]:
# Load the 'sim_default-learning' file from the default Q-Learning simulation
vs.plot_trials('sim_default-learning.csv')


Question 6

Using the visualization above that was produced from your default Q-Learning simulation, provide an analysis and make observations about the driving agent like in Question 3. Note that the simulation should have also produced the Q-table in a text file which can help you make observations about the agent's learning. Some additional things you could consider:

Answer:

  • Are there any observations that are similar between the basic driving agent and the default Q-Learning agent?
    • Both agents get an F for the safety rating, which in my opinion is the most the most important feature that needs to be covered. Also both agents tend to improve (Q-Learning having a higher increase rate) when the amount of trials increased.
  • Approximately how many training trials did the driving agent require before testing? Does that number make sense given the epsilon-tolerance?
    • It performed 20. It makes perfect sense due to the decreasing the epsilon value by 0.05 every iteration an the default threshold being 0.1. By performing the math, since the starting value of epsilon is 1, 1%0.05 = 20
  • Is the decaying function you implemented for $\epsilon$ (the exploration factor) accurately represented in the parameters panel?
    • Yes. The decaying function is a linear slope decreasing 0.05 every new trial.
  • As the number of training trials increased, did the number of bad actions decrease? Did the average reward increase?
    • The number of bad actions decreased at an incredible rate! The simulation started with 40% of bad actions and at the end of the trial it was only performing 10% of bad actions. Major violations also went down from 20% to 6%. In terms of the average reward, an almost linear increase can be seen going from -5 in average to almost -0.2.
  • How does the safety and reliability rating compare to the initial driving agent?
    • In terms of safety we are still at F on Q learning :(
    • In terms of reliability, now we score an A! :)

Improve the Q-Learning Driving Agent

The third step to creating an optimized Q-Learning agent is to perform the optimization! Now that the Q-Learning algorithm is implemented and the driving agent is successfully learning, it's necessary to tune settings and adjust learning paramaters so the driving agent learns both safety and efficiency. Typically this step will require a lot of trial and error, as some settings will invariably make the learning worse. One thing to keep in mind is the act of learning itself and the time that this takes: In theory, we could allow the agent to learn for an incredibly long amount of time; however, another goal of Q-Learning is to transition from experimenting with unlearned behavior to acting on learned behavior. For example, always allowing the agent to perform a random action during training (if $\epsilon = 1$ and never decays) will certainly make it learn, but never let it act. When improving on your Q-Learning implementation, consider the impliciations it creates and whether it is logistically sensible to make a particular adjustment.

Improved Q-Learning Simulation Results

To obtain results from the initial Q-Learning implementation, you will need to adjust the following flags and setup:

  • 'enforce_deadline' - Set this to True to force the driving agent to capture whether it reaches the destination in time.
  • 'update_delay' - Set this to a small value (such as 0.01) to reduce the time between steps in each trial.
  • 'log_metrics' - Set this to True to log the simluation results as a .csv file and the Q-table as a .txt file in /logs/.
  • 'learning' - Set this to 'True' to tell the driving agent to use your Q-Learning implementation.
  • 'optimized' - Set this to 'True' to tell the driving agent you are performing an optimized version of the Q-Learning implementation.

Additional flags that can be adjusted as part of optimizing the Q-Learning agent:

  • 'n_test' - Set this to some positive number (previously 10) to perform that many testing trials.
  • 'alpha' - Set this to a real number between 0 - 1 to adjust the learning rate of the Q-Learning algorithm.
  • 'epsilon' - Set this to a real number between 0 - 1 to adjust the starting exploration factor of the Q-Learning algorithm.
  • 'tolerance' - set this to some small value larger than 0 (default was 0.05) to set the epsilon threshold for testing.

Furthermore, use a decaying function of your choice for $\epsilon$ (the exploration factor). Note that whichever function you use, it must decay to 'tolerance' at a reasonable rate. The Q-Learning agent will not begin testing until this occurs. Some example decaying functions (for $t$, the number of trials):

$$ \epsilon = a^t, \textrm{for } 0 < a < 1 \hspace{50px}\epsilon = \frac{1}{t^2}\hspace{50px}\epsilon = e^{-at}, \textrm{for } 0 < a < 1 \hspace{50px} \epsilon = \cos(at), \textrm{for } 0 < a < 1$$

You may also use a decaying function for $\alpha$ (the learning rate) if you so choose, however this is typically less common. If you do so, be sure that it adheres to the inequality $0 \leq \alpha \leq 1$.

If you have difficulty getting your implementation to work, try setting the 'verbose' flag to True to help debug. Flags that have been set here should be returned to their default setting when debugging. It is important that you understand what each flag does and how it affects the simulation!

Once you have successfully completed the improved Q-Learning simulation, run the code cell below to visualize the results. Note that log files are overwritten when identical simulations are run, so be careful with what log file is being loaded!


In [24]:
# Load the 'sim_improved-learning' file from the improved Q-Learning simulation
vs.plot_trials('sim_improved-learning.csv')
# Linear function e = e -0.005
# Alpha = 0.6
# tolerance = 0.0001



In [30]:
# Load the 'sim_improved-learning' file from the improved Q-Learning simulation
vs.plot_trials('sim_improved-learning.csv')
# self.epsilon = math.exp(1)**(-a*self.trials) 
# a =0.01
# Alpha = 0.4
# tolerance = 0.01



In [37]:
# Load the 'sim_improved-learning' file from the improved Q-Learning simulation
vs.plot_trials('sim_improved-learning.csv')
# self.epsilon = 1.0/ trial**2
# Alpha = 0.6
# a = .99
# tolerance = 0.0001



In [4]:
# Load the 'sim_improved-learning' file from the improved Q-Learning simulation
vs.plot_trials('sim_improved-learning.csv')
# self.epsilon = cos(a*T)
# Alpha = 0.4
# a = .99
# tolerance = 0.01


Question 7

Using the visualization above that was produced from your improved Q-Learning simulation, provide a final analysis and make observations about the improved driving agent like in Question 6. Questions you should answer:

Answer:

Formlua alpha a tolerance trainings safety reliability
Linear e = e -0.005 0.6 0 0.0001 ~200 A+ A
math.exp(1)^(-a*self.trials) 0.4 0.1 0.01 ~400 A+ A
1.0/ trial^2 0.6 0.99 0.0001 ~800 A+ A
cos(a*T) 0.4 .99 .01 ~400 A+ A

Based on the information provided above, and after observing the several graphs obtained. I will chose the cosine model to answer the questions.

  • What decaying function was used for epsilon (the exploration factor)?
    • cos(a*t), where a is a number in between 0 and 1 and t represents the number of trials.
  • Approximately how many training trials were needed for your agent before beginning testing?
    • Around 400.
  • What epsilon-tolerance and alpha (learning rate) did you use? Why did you use them?
    • I used an epsilon-tolerance of 0.01 and an alpha value of 0.4. After several experimentations, and discovering the appropriate alpha value, I selected the alpha value to match the necessary testing that needed to be completed, without overtraining the network in order to decrease bias.
  • How much improvement was made with this Q-Learner when compared to the default Q-Learner from the previous section?
    • The model improved in a greatly matter. After around 150 trials the model started getting positive values in terms of average reward and keep increasing the average after more trials were conducted. Also, the model reduced all possible errors and bad actions to close to 0 when the trials was completed. Lastly we were able to obtain an A+ in safety and A in reliability.
  • Would you say that the Q-Learner results show that your driving agent successfully learned an appropriate policy?
    • Because of the progression that can be observed in the charts. We can observe how as the number of trials increases, the smartcab behaves in a better manner and ´learns´ from it's previous experiences in order to make and take better decisions.
  • Are you satisfied with the safety and reliability ratings of the Smartcab?
    • Yes. Getting a perfect safety was a priority in the project. Sacrificing reliability in terms of safety is a tradeoff we are willing to make.

Define an Optimal Policy

Sometimes, the answer to the important question "what am I trying to get my agent to learn?" only has a theoretical answer and cannot be concretely described. Here, however, you can concretely define what it is the agent is trying to learn, and that is the U.S. right-of-way traffic laws. Since these laws are known information, you can further define, for each state the Smartcab is occupying, the optimal action for the driving agent based on these laws. In that case, we call the set of optimal state-action pairs an optimal policy. Hence, unlike some theoretical answers, it is clear whether the agent is acting "incorrectly" not only by the reward (penalty) it receives, but also by pure observation. If the agent drives through a red light, we both see it receive a negative reward but also know that it is not the correct behavior. This can be used to your advantage for verifying whether the policy your driving agent has learned is the correct one, or if it is a suboptimal policy.

Question 8

Provide a few examples (using the states you've defined) of what an optimal policy for this problem would look like. Afterwards, investigate the 'sim_improved-learning.txt' text file to see the results of your improved Q-Learning algorithm. For each state that has been recorded from the simulation, is the policy (the action with the highest value) correct for the given state? Are there any states where the policy is different than what would be expected from an optimal policy? Provide an example of a state and all state-action rewards recorded, and explain why it is the correct policy.

Answer:

state = (waypoint, inputs['light'], inputs['oncoming'], inputs['left'])

The above is how the state was declared.

Now, based on how the rule of stopping on a red light is not binary, since a car can take a right if there is no oncoming traffic, this might cause some problems as the following.

('left', 'red', 'right', 'right')

  • forward : -23.64
  • None : 0.00
  • right : 1.33
  • left : -23.41

    In this situation the car is expected to go left and it encounters a red light. However, the action taken by the car is to go right instead of stopping and waiting for the green light to take a left.

Here is an example of the car performing an optimal policy under the same above scenario.

('right', 'red', 'left', None)

  • forward : -9.87
  • None : 0.67
  • right : 2.31
  • left : -9.87

So the light is red, however, due to the lack of oncoming traffic the car takes a right instead of waiting at the line.


Optional: Future Rewards - Discount Factor, 'gamma'

Curiously, as part of the Q-Learning algorithm, you were asked to not use the discount factor, 'gamma' in the implementation. Including future rewards in the algorithm is used to aid in propogating positive rewards backwards from a future state to the current state. Essentially, if the driving agent is given the option to make several actions to arrive at different states, including future rewards will bias the agent towards states that could provide even more rewards. An example of this would be the driving agent moving towards a goal: With all actions and rewards equal, moving towards the goal would theoretically yield better rewards if there is an additional reward for reaching the goal. However, even though in this project, the driving agent is trying to reach a destination in the allotted time, including future rewards will not benefit the agent. In fact, if the agent were given many trials to learn, it could negatively affect Q-values!

Optional Question 9

There are two characteristics about the project that invalidate the use of future rewards in the Q-Learning algorithm. One characteristic has to do with the Smartcab itself, and the other has to do with the environment. Can you figure out what they are and why future rewards won't work for this project?

Answer:

  1. Smartab.- Adding future rewards might make the car take decisions that are pushing the car into taken a bad action into getting an eventual better reward. The agent has no knowledge of the world or the distance to the final destination. It only sees the information at the intersection and where to go based on its current position. It could even be stated that the car has no information of its location in coordinates, so making should not be made.
  2. Environment.- In a certain sense the making predictions on the environment is impossible, due to the consistent uncertainty of the events. It will be hard to predict the color of the light, in addition to the direction of a hypothetic oncoming traffic and left vehicle direction. Too much uncertainty. In addition to this, the destination is randomly generated every time, so there is no point adding a fixed gamma factor. The actions taken are based on the waypoint and the traffic, which is also random.

Note: Once you have completed all of the code implementations and successfully answered each question above, you may finalize your work by exporting the iPython Notebook as an HTML document. You can do this by using the menu above and navigating to
File -> Download as -> HTML (.html). Include the finished document along with this notebook as your submission.