Machine Learning Engineer Nanodegree

Reinforcement Learning

Project: Train a Smartcab to Drive

Welcome to the fourth project of the Machine Learning Engineer Nanodegree! In this notebook, template code has already been provided for you to aid in your analysis of the Smartcab and your implemented learning algorithm. You will not need to modify the included code beyond what is requested. There will be questions that you must answer which relate to the project and the visualizations provided in the notebook. Each section where you will answer a question is preceded by a 'Question X' header. Carefully read each question and provide thorough answers in the following text boxes that begin with 'Answer:'. Your project submission will be evaluated based on your answers to each of the questions and the implementation you provide in agent.py.

Note: Code and Markdown cells can be executed using the Shift + Enter keyboard shortcut. In addition, Markdown cells can be edited by typically double-clicking the cell to enter edit mode.


Getting Started

In this project, you will work towards constructing an optimized Q-Learning driving agent that will navigate a Smartcab through its environment towards a goal. Since the Smartcab is expected to drive passengers from one location to another, the driving agent will be evaluated on two very important metrics: Safety and Reliability. A driving agent that gets the Smartcab to its destination while running red lights or narrowly avoiding accidents would be considered unsafe. Similarly, a driving agent that frequently fails to reach the destination in time would be considered unreliable. Maximizing the driving agent's safety and reliability would ensure that Smartcabs have a permanent place in the transportation industry.

Safety and Reliability are measured using a letter-grade system as follows:

Grade Safety Reliability
A+ Agent commits no traffic violations,
and always chooses the correct action.
Agent reaches the destination in time
for 100% of trips.
A Agent commits few minor traffic violations,
such as failing to move on a green light.
Agent reaches the destination on time
for at least 90% of trips.
B Agent commits frequent minor traffic violations,
such as failing to move on a green light.
Agent reaches the destination on time
for at least 80% of trips.
C Agent commits at least one major traffic violation,
such as driving through a red light.
Agent reaches the destination on time
for at least 70% of trips.
D Agent causes at least one minor accident,
such as turning left on green with oncoming traffic.
Agent reaches the destination on time
for at least 60% of trips.
F Agent causes at least one major accident,
such as driving through a red light with cross-traffic.
Agent fails to reach the destination on time
for at least 60% of trips.

To assist evaluating these important metrics, you will need to load visualization code that will be used later on in the project. Run the code cell below to import this code which is required for your analysis.


In [1]:
# Import the visualization code
import visuals as vs

# Pretty display for notebooks
%matplotlib inline

Understand the World

Before starting to work on implementing your driving agent, it's necessary to first understand the world (environment) which the Smartcab and driving agent work in. One of the major components to building a self-learning agent is understanding the characteristics about the agent, which includes how the agent operates. To begin, simply run the agent.py agent code exactly how it is -- no need to make any additions whatsoever. Let the resulting simulation run for some time to see the various working components. Note that in the visual simulation (if enabled), the white vehicle is the Smartcab.

Question 1

In a few sentences, describe what you observe during the simulation when running the default agent.py agent code. Some things you could consider:

  • Does the Smartcab move at all during the simulation?
  • What kind of rewards is the driving agent receiving?
  • How does the light changing color affect the rewards?

Hint: From the /smartcab/ top-level directory (where this notebook is located), run the command

'python smartcab/agent.py'

Answer:

  • Does the Smartcab move at all during the simulation?

    No. As the time passes, the UCar (my invention! LOL) stay in the same place, no matter what happens.

  • What kind of rewards is the driving agent receiving?

    Rewards of UCar behavior versus the expected. The rewards came as number either positive for correct actions and negative for wrong decision.

  • How does the light changing color affect the rewards?

    As the time passes the light changes simulating real-life. As the light changes, is expected that the UCar take the correct decision for the new light. Shouldn't moves when the light change from green to red and should moves on contrary. Is important to notice that even in the red light the UCar can moves, accordly the politics previouly specified.

Understand the Code

In addition to understanding the world, it is also necessary to understand the code itself that governs how the world, simulation, and so on operate. Attempting to create a driving agent would be difficult without having at least explored the "hidden" devices that make everything work. In the /smartcab/ top-level directory, there are two folders: /logs/ (which will be used later) and /smartcab/. Open the /smartcab/ folder and explore each Python file included, then answer the following question.

Question 2

  • In the agent.py Python file, choose three flags that can be set and explain how they change the simulation.
  • In the environment.py Python file, what Environment class function is called when an agent performs an action?
  • In the simulator.py Python file, what is the difference between the 'render_text()' function and the 'render()' function?
  • In the planner.py Python file, will the 'next_waypoint() function consider the North-South or East-West direction first?

Answer:

  • In the agent.py Python file, choose three flags that can be set and explain how they change the simulation.
    'num_dummies': Set the number of agents in enviroment. With more os less of these agents will affect the decision when turn on red light.
    
    'grid_size': Set the number of intersections. This changes the behavior of choosing when turn or go forward.
    
    'alpha': learning rate. This set the value for how often the agent will learn. This change the adaptability of the agent. Need to reminder that larger or much smaller value will over or underfit the learn.
    
  • In the environment.py Python file, what Environment class function is called when an agent performs an action?
    'Enviroment.act'
    
  • In the simulator.py Python file, what is the difference between the 'render_text()' function and the 'render()' function?
    'render_text()' display the simulation wihtout the GUI and 'render()' display it with the GUI
    
  • In the planner.py Python file, will the 'next_waypoint() function consider the North-South or East-West direction first?
    'East-West direction first'
    

Implement a Basic Driving Agent

The first step to creating an optimized Q-Learning driving agent is getting the agent to actually take valid actions. In this case, a valid action is one of None, (do nothing) 'left' (turn left), right' (turn right), or 'forward' (go forward). For your first implementation, navigate to the 'choose_action()' agent function and make the driving agent randomly choose one of these actions. Note that you have access to several class variables that will help you write this functionality, such as 'self.learning' and 'self.valid_actions'. Once implemented, run the agent file and simulation briefly to confirm that your driving agent is taking a random action each time step.

Basic Agent Simulation Results

To obtain results from the initial simulation, you will need to adjust following flags:

  • 'enforce_deadline' - Set this to True to force the driving agent to capture whether it reaches the destination in time.
  • 'update_delay' - Set this to a small value (such as 0.01) to reduce the time between steps in each trial.
  • 'log_metrics' - Set this to True to log the simluation results as a .csv file in /logs/.
  • 'n_test' - Set this to '10' to perform 10 testing trials.

Optionally, you may disable to the visual simulation (which can make the trials go faster) by setting the 'display' flag to False. Flags that have been set here should be returned to their default setting when debugging. It is important that you understand what each flag does and how it affects the simulation!

Once you have successfully completed the initial simulation (there should have been 20 training trials and 10 testing trials), run the code cell below to visualize the results. Note that log files are overwritten when identical simulations are run, so be careful with what log file is being loaded! Run the agent.py file after setting the flags from projects/smartcab folder instead of projects/smartcab/smartcab.


In [3]:
# Load the 'sim_no-learning' log file from the initial simulation results
vs.plot_trials('sim_no-learning.csv')


Question 3

Using the visualization above that was produced from your initial simulation, provide an analysis and make several observations about the driving agent. Be sure that you are making at least one observation about each panel present in the visualization. Some things you could consider:

  • How frequently is the driving agent making bad decisions? How many of those bad decisions cause accidents?
  • Given that the agent is driving randomly, does the rate of reliability make sense?
  • What kind of rewards is the agent receiving for its actions? Do the rewards suggest it has been penalized heavily?
  • As the number of trials increases, does the outcome of results change significantly?
  • Would this Smartcab be considered safe and/or reliable for its passengers? Why or why not?

Answer: The agent was a terrible driver. Considering that random chocies is always made, and in every step bad decicions is most common to happens, so the simulation provides F/F. In Relative Frequency the agent gets approximately 0.41 of bad actions in almost trials. Major Accidents was too high and in total was a frequency of approximately 0.09. The reliabilty makes sense, once the right choice is in general 1 of 3 or 4 choices, so 20% makes sense. The rewards was -5 in average, thats makes sense since we are making both other people and the agent himself in risk. The random choice is a model that doesn't learn so when time go forward the result remains without considerable improvements. Definitely this agent is neither safe or reliable because the high frequency of accidents and violations!


Inform the Driving Agent

The second step to creating an optimized Q-learning driving agent is defining a set of states that the agent can occupy in the environment. Depending on the input, sensory data, and additional variables available to the driving agent, a set of states can be defined for the agent so that it can eventually learn what action it should take when occupying a state. The condition of 'if state then action' for each state is called a policy, and is ultimately what the driving agent is expected to learn. Without defining states, the driving agent would never understand which action is most optimal -- or even what environmental variables and conditions it cares about!

Identify States

Inspecting the 'build_state()' agent function shows that the driving agent is given the following data from the environment:

  • 'waypoint', which is the direction the Smartcab should drive leading to the destination, relative to the Smartcab's heading.
  • 'inputs', which is the sensor data from the Smartcab. It includes
    • 'light', the color of the light.
    • 'left', the intended direction of travel for a vehicle to the Smartcab's left. Returns None if no vehicle is present.
    • 'right', the intended direction of travel for a vehicle to the Smartcab's right. Returns None if no vehicle is present.
    • 'oncoming', the intended direction of travel for a vehicle across the intersection from the Smartcab. Returns None if no vehicle is present.
  • 'deadline', which is the number of actions remaining for the Smartcab to reach the destination before running out of time.

Question 4

Which features available to the agent are most relevant for learning both safety and efficiency? Why are these features appropriate for modeling the Smartcab in the environment? If you did not choose some features, why are those features not appropriate? Please note that whatever features you eventually choose for your agent's state, must be argued for here. That is: your code in agent.py should reflect the features chosen in this answer.

NOTE: You are not allowed to engineer new features for the smartcab.

Answer: For safety:

  1. The light (red or green). To avoid violation and potencials accidents.
  2. Trafic (from left, right and front) intended. The intends of cars around the agent's head. Necessary to avoid accidents. Those are the two minimum necessary features is to minimize violation and, mainly, accidents.

For efficienty:

  1. Waypoint. Better option to reach the destiny, without concern of the others features.
  2. Light: Necessary if can go or wich turn is allowed.
  3. Trafic (from left, right and front) intended. The intends of cars around the agent's head. Necessary to see if the inteded direction will be occupied in case of red light and other exceptions of traffic.

Those are the minimum features necessary to archive good result in efficienty. These three features can be used as a tuple of the variables waypoint and inputs. The feature of valid actions isn't considered because this is natural to system and the car will not take others actions, like go up. The time feature 'deadline' wasn't used because I think that this feature only would be used to make some violation to reach the destination in time, but this can't happen. Other think is that deadline would increase the size of the state space and complexity without improving the state or the model. Other feature not used is the location. Since we are in a circular world (at least as I've notice in the simulation) the next action can be in any direction.

Define a State Space

When defining a set of states that the agent can occupy, it is necessary to consider the size of the state space. That is to say, if you expect the driving agent to learn a policy for each state, you would need to have an optimal action for every state the agent can occupy. If the number of all possible states is very large, it might be the case that the driving agent never learns what to do in some states, which can lead to uninformed decisions. For example, consider a case where the following features are used to define the state of the Smartcab:

('is_raining', 'is_foggy', 'is_red_light', 'turn_left', 'no_traffic', 'previous_turn_left', 'time_of_day').

How frequently would the agent occupy a state like (False, True, True, True, False, False, '3AM')? Without a near-infinite amount of time for training, it's doubtful the agent would ever learn the proper action!

Question 5

If a state is defined using the features you've selected from Question 4, what would be the size of the state space? Given what you know about the environment and how it is simulated, do you think the driving agent could learn a policy for each possible state within a reasonable number of training trials?
Hint: Consider the combinations of features to calculate the total number of states!

Answer: To calculate the total size let´s check the set of each variable:

  1. Light: {red, right}. #2
  2. Waypoint: {forward, left, right}. #3 (There is no None here. The reviewer told me the answer withou notice).
  3. Oncoming: {left, right, forward, None}. #4
  4. Left: {left, right, forward, None}. #4
  5. Right: {left, right, forward, None}. #4

So, we have a total of 2x3x4x4x4 = 384 possibles states. This isn't a complex state space for computer.

Update the Driving Agent State

For your second implementation, navigate to the 'build_state()' agent function. With the justification you've provided in Question 4, you will now set the 'state' variable to a tuple of all the features necessary for Q-Learning. Confirm your driving agent is updating its state by running the agent file and simulation briefly and note whether the state is displaying. If the visual simulation is used, confirm that the updated state corresponds with what is seen in the simulation.

Note: Remember to reset simulation flags to their default setting when making this observation!


Implement a Q-Learning Driving Agent

The third step to creating an optimized Q-Learning agent is to begin implementing the functionality of Q-Learning itself. The concept of Q-Learning is fairly straightforward: For every state the agent visits, create an entry in the Q-table for all state-action pairs available. Then, when the agent encounters a state and performs an action, update the Q-value associated with that state-action pair based on the reward received and the iterative update rule implemented. Of course, additional benefits come from Q-Learning, such that we can have the agent choose the best action for each state based on the Q-values of each state-action pair possible. For this project, you will be implementing a decaying, $\epsilon$-greedy Q-learning algorithm with no discount factor. Follow the implementation instructions under each TODO in the agent functions.

Note that the agent attribute self.Q is a dictionary: This is how the Q-table will be formed. Each state will be a key of the self.Q dictionary, and each value will then be another dictionary that holds the action and Q-value. Here is an example:

{ 'state-1': { 
    'action-1' : Qvalue-1,
    'action-2' : Qvalue-2,
     ...
   },
  'state-2': {
    'action-1' : Qvalue-1,
     ...
   },
   ...
}

Furthermore, note that you are expected to use a decaying $\epsilon$ (exploration) factor. Hence, as the number of trials increases, $\epsilon$ should decrease towards 0. This is because the agent is expected to learn from its behavior and begin acting on its learned behavior. Additionally, The agent will be tested on what it has learned after $\epsilon$ has passed a certain threshold (the default threshold is 0.05). For the initial Q-Learning implementation, you will be implementing a linear decaying function for $\epsilon$.

Q-Learning Simulation Results

To obtain results from the initial Q-Learning implementation, you will need to adjust the following flags and setup:

  • 'enforce_deadline' - Set this to True to force the driving agent to capture whether it reaches the destination in time.
  • 'update_delay' - Set this to a small value (such as 0.01) to reduce the time between steps in each trial.
  • 'log_metrics' - Set this to True to log the simluation results as a .csv file and the Q-table as a .txt file in /logs/.
  • 'n_test' - Set this to '10' to perform 10 testing trials.
  • 'learning' - Set this to 'True' to tell the driving agent to use your Q-Learning implementation.

In addition, use the following decay function for $\epsilon$:

$$ \epsilon_{t+1} = \epsilon_{t} - 0.05, \hspace{10px}\textrm{for trial number } t$$

If you have difficulty getting your implementation to work, try setting the 'verbose' flag to True to help debug. Flags that have been set here should be returned to their default setting when debugging. It is important that you understand what each flag does and how it affects the simulation!

Once you have successfully completed the initial Q-Learning simulation, run the code cell below to visualize the results. Note that log files are overwritten when identical simulations are run, so be careful with what log file is being loaded!


In [5]:
# Load the 'sim_default-learning' file from the default Q-Learning simulation
vs.plot_trials('sim_default-learning.csv')


Question 6

Using the visualization above that was produced from your default Q-Learning simulation, provide an analysis and make observations about the driving agent like in Question 3. Note that the simulation should have also produced the Q-table in a text file which can help you make observations about the agent's learning. Some additional things you could consider:

  • Are there any observations that are similar between the basic driving agent and the default Q-Learning agent?
  • Approximately how many training trials did the driving agent require before testing? Does that number make sense given the epsilon-tolerance?
  • Is the decaying function you implemented for $\epsilon$ (the exploration factor) accurately represented in the parameters panel?
  • As the number of training trials increased, did the number of bad actions decrease? Did the average reward increase?
  • How does the safety and reliability rating compare to the initial driving agent?

Answer:

There are similarities between the basic and the default Q-Learning as they start the simulation with random choice of next action. But it's clearly that the Q-learning agent improved his decision over time. The Relative Frenquecy show that the bad actions has decreased over Trial Number. The Reward has improved too. But in both this graphs the end of trial shows that the agent get worst.

The agent did 20 trials before testing (can see that in x-axix).

About the decaying function looks like it represents the parameters because in some point the model start to learn and start to avoid violation and accidents.

The Reliability improves to D and Safety was still F.

Looks like that the agent in this situation needs more training.


Improve the Q-Learning Driving Agent

The third step to creating an optimized Q-Learning agent is to perform the optimization! Now that the Q-Learning algorithm is implemented and the driving agent is successfully learning, it's necessary to tune settings and adjust learning paramaters so the driving agent learns both safety and efficiency. Typically this step will require a lot of trial and error, as some settings will invariably make the learning worse. One thing to keep in mind is the act of learning itself and the time that this takes: In theory, we could allow the agent to learn for an incredibly long amount of time; however, another goal of Q-Learning is to transition from experimenting with unlearned behavior to acting on learned behavior. For example, always allowing the agent to perform a random action during training (if $\epsilon = 1$ and never decays) will certainly make it learn, but never let it act. When improving on your Q-Learning implementation, consider the implications it creates and whether it is logistically sensible to make a particular adjustment.

Improved Q-Learning Simulation Results

To obtain results from the initial Q-Learning implementation, you will need to adjust the following flags and setup:

  • 'enforce_deadline' - Set this to True to force the driving agent to capture whether it reaches the destination in time.
  • 'update_delay' - Set this to a small value (such as 0.01) to reduce the time between steps in each trial.
  • 'log_metrics' - Set this to True to log the simluation results as a .csv file and the Q-table as a .txt file in /logs/.
  • 'learning' - Set this to 'True' to tell the driving agent to use your Q-Learning implementation.
  • 'optimized' - Set this to 'True' to tell the driving agent you are performing an optimized version of the Q-Learning implementation.

Additional flags that can be adjusted as part of optimizing the Q-Learning agent:

  • 'n_test' - Set this to some positive number (previously 10) to perform that many testing trials.
  • 'alpha' - Set this to a real number between 0 - 1 to adjust the learning rate of the Q-Learning algorithm.
  • 'epsilon' - Set this to a real number between 0 - 1 to adjust the starting exploration factor of the Q-Learning algorithm.
  • 'tolerance' - set this to some small value larger than 0 (default was 0.05) to set the epsilon threshold for testing.

Furthermore, use a decaying function of your choice for $\epsilon$ (the exploration factor). Note that whichever function you use, it must decay to 'tolerance' at a reasonable rate. The Q-Learning agent will not begin testing until this occurs. Some example decaying functions (for $t$, the number of trials):

$$ \epsilon = a^t, \textrm{for } 0 < a < 1 \hspace{50px}\epsilon = \frac{1}{t^2}\hspace{50px}\epsilon = e^{-at}, \textrm{for } 0 < a < 1 \hspace{50px} \epsilon = \cos(at), \textrm{for } 0 < a < 1$$

You may also use a decaying function for $\alpha$ (the learning rate) if you so choose, however this is typically less common. If you do so, be sure that it adheres to the inequality $0 \leq \alpha \leq 1$.

If you have difficulty getting your implementation to work, try setting the 'verbose' flag to True to help debug. Flags that have been set here should be returned to their default setting when debugging. It is important that you understand what each flag does and how it affects the simulation!

Once you have successfully completed the improved Q-Learning simulation, run the code cell below to visualize the results. Note that log files are overwritten when identical simulations are run, so be careful with what log file is being loaded!


In [15]:
# Load the 'sim_improved-learning' file from the improved Q-Learning simulation
vs.plot_trials('sim_improved-learning.csv')
print("n_test=40, tolerance=0.001 | alpha = 0.01, epsilon = 1.0")


n_test=40, tolerance=0.001 | alpha = 0.01, epsilon = 1.0

Question 7

Using the visualization above that was produced from your improved Q-Learning simulation, provide a final analysis and make observations about the improved driving agent like in Question 6. Questions you should answer:

  • What decaying function was used for epsilon (the exploration factor)?
  • Approximately how many training trials were needed for your agent before begining testing?
  • What epsilon-tolerance and alpha (learning rate) did you use? Why did you use them?
  • How much improvement was made with this Q-Learner when compared to the default Q-Learner from the previous section?
  • Would you say that the Q-Learner results show that your driving agent successfully learned an appropriate policy?
  • Are you satisfied with the safety and reliability ratings of the Smartcab?

Answer:

I've done a lot of simulations and the Safety was F in almost all of them, but the reliability change from F to A. When use epsilon = e^{-at} with the variables: n_test=40, tolerance=0.001, alpha = 0.01, epsilon = 1.0 the model runs 691 times before testing and reach an A+ in safety and an A in Reliability.

This show that safety was more dificult to learn because the great penalty for this feature.

These variables' values has been chosen after lots and tests and a little research about learn rate. The tolerance was being reduced in each simulation to increase the quantity of learn steps.

The result has showed that with this improvements the model take a bigger path but had learned a lot more.

This result makes me satisfied.

Define an Optimal Policy

Sometimes, the answer to the important question "what am I trying to get my agent to learn?" only has a theoretical answer and cannot be concretely described. Here, however, you can concretely define what it is the agent is trying to learn, and that is the U.S. right-of-way traffic laws. Since these laws are known information, you can further define, for each state the Smartcab is occupying, the optimal action for the driving agent based on these laws. In that case, we call the set of optimal state-action pairs an optimal policy. Hence, unlike some theoretical answers, it is clear whether the agent is acting "incorrectly" not only by the reward (penalty) it receives, but also by pure observation. If the agent drives through a red light, we both see it receive a negative reward but also know that it is not the correct behavior. This can be used to your advantage for verifying whether the policy your driving agent has learned is the correct one, or if it is a suboptimal policy.

Question 8

  1. Please summarize what the optimal policy is for the smartcab in the given environment. What would be the best set of instructions possible given what we know about the environment? You can explain with words or a table, but you should thoroughly discuss the optimal policy.

  2. Next, investigate the 'sim_improved-learning.txt' text file to see the results of your improved Q-Learning algorithm. For each state that has been recorded from the simulation, is the policy (the action with the highest value) correct for the given state? Are there any states where the policy is different than what would be expected from an optimal policy?

  3. Provide a few examples from your recorded Q-table which demonstrate that your smartcab learned the optimal policy. Explain why these entries demonstrate the optimal policy.

  4. Try to find at least one entry where the smartcab did not learn the optimal policy. Discuss why your cab may have not learned the correct policy for the given state.

Be sure to document your state dictionary below, it should be easy for the reader to understand what each state represents.

Answer:

The state is a tuple of the features (in this order):

  1. waypoint: The action to get closer to destination
  2. 'light': the color of the light.
  3. 'oncoming': the intended direction of travel for a vehicle across the intersection from the Smartcab. Returns None if no vehicle is present.
  4. 'left': the intended direction of travel for a vehicle to the Smartcab's left. Returns None if no vehicle is present.
  5. 'right': the intended direction of travel for a vehicle to the Smartcab's right. Returns None if no vehicle is present.
  1. I've two main example of optimal policy, which is related with the features waypoint and ligh:

    1. ('forward', 'red', None, None, None). The optimal policy is the action 'None' and the suboptimal's 'right' in the cases of the law. The optimal is because other action then 'None' will result in a great penalty and in some cases turning right provides a small positive reward. Others actions ('left', 'forward') produces a severe reward, for the violation and the probable accident.
    2. ('forward', 'green'). The optimal policy is the action 'Forward'. When the best path is forward and the light is green, going forward provides a good reward and turning to the left or right can result in accident.
  2. The result shows that the states has being improvided follow the idea of optimal policy. For example:
    ('forward', 'red', None, None, None)
    -- forward : -1.90
    -- right : 0.12
    -- None : 1.88
    -- left : -1.65
    
    Shows that the optimal policy (None) has a bigger Q and the suboptimal policy (right) provides a smaller Q, and the other actions has negative values. On the other hand some examples didn't followed the optimal policy:
    ('forward', 'green', 'left', None, 'right')
    -- forward : 0.00
    -- right : 0.10
    -- None : -0.04
    -- left : 0.01
    
    In this case the optimal policy would be going forward, but the best Q was to right.

Optional: Future Rewards - Discount Factor, 'gamma'

Curiously, as part of the Q-Learning algorithm, you were asked to not use the discount factor, 'gamma' in the implementation. Including future rewards in the algorithm is used to aid in propagating positive rewards backwards from a future state to the current state. Essentially, if the driving agent is given the option to make several actions to arrive at different states, including future rewards will bias the agent towards states that could provide even more rewards. An example of this would be the driving agent moving towards a goal: With all actions and rewards equal, moving towards the goal would theoretically yield better rewards if there is an additional reward for reaching the goal. However, even though in this project, the driving agent is trying to reach a destination in the allotted time, including future rewards will not benefit the agent. In fact, if the agent were given many trials to learn, it could negatively affect Q-values!

Optional Question 9

There are two characteristics about the project that invalidate the use of future rewards in the Q-Learning algorithm. One characteristic has to do with the Smartcab itself, and the other has to do with the environment. Can you figure out what they are and why future rewards won't work for this project?

Answer:

About the Smartcab itself the problem is beacause it is based on a perfect perception of the environment. Sometime there is no information about other cars, streets and turns. Even the agent can adapt to no-grid (x,y) streets but sometimes there is no knowledge about all features to determine the state and the optimal policy. Even the optimal policy don't exists sometimes.

Other thing is that there is no way that we can make a state based in the agent's position. Even if we get the GPS there no way of q-learning be applied for each position in the world. We are ever considering that the agent would have all the position in all way.

About the environment I think the problem is about the environment stochastic. For the driving itself we can consider that once the destination is setted and a good route is create (e.g. with waze or google street) the agent can go towards to toward. The problem is about the number of features. In real world the agent need to read real time information around him to decide when avoid when other agents violates. Some time the agent would to choice about some critical situation, like when a kid run into the street to catch his ball. Other example is when the light is broken, the agent need to make some decision and in our model there is no state with None value for light.

Another consideration is that the destination change randomly every trial, so the agent future reward leads the agent to learn about current location to destination policy and not to learn from the traffic policy. So, once the negative reward from the bad actions are smaller then reaching the goal, the agent will learn bad actions when the q-value updates.

Note: Once you have completed all of the code implementations and successfully answered each question above, you may finalize your work by exporting the iPython Notebook as an HTML document. You can do this by using the menu above and navigating to
File -> Download as -> HTML (.html). Include the finished document along with this notebook as your submission.