Some of the following code is adapted from https://jakevdp.github.io/blog/2013/08/07/conways-game-of-life/
In [ ]:
from time import sleep
from threading import Thread
import numpy as np
from ipycanvas import MultiCanvas, hold_canvas
In [ ]:
def life_step(x):
"""Game of life step"""
nbrs_count = sum(np.roll(np.roll(x, i, 0), j, 1)
for i in (-1, 0, 1) for j in (-1, 0, 1)
if (i != 0 or j != 0))
return (nbrs_count == 3) | (x & (nbrs_count == 2))
In [ ]:
def draw(x, canvas, color='black'):
with hold_canvas(canvas):
canvas.clear()
canvas.fill_style = color
r = 0
for row in x:
c = 0
for value in row:
if value:
canvas.fill_rect(r * n_pixels, c * n_pixels, n_pixels, n_pixels)
c += 1
r += 1
In [ ]:
glider_gun =\
[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1],
[1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]]
x = np.zeros((50, 70), dtype=bool)
x[1:10,1:37] = glider_gun
In [ ]:
n_pixels = 10
multi = MultiCanvas(2, size=(x.shape[1] * n_pixels, x.shape[0] * n_pixels))
multi[0].fill_style = '#FFF0C9'
multi[0].fill_rect(0, 0, multi.size[0], multi.size[1])
multi
In [ ]:
draw(x, multi[1], '#5770B3')
In [ ]:
class GameOfLife(Thread):
def __init__(self, x, canvas):
self.x = x
self.canvas = canvas
super(GameOfLife, self).__init__()
def run(self):
for _ in range(1_000):
self.x = life_step(self.x)
draw(self.x, self.canvas, '#5770B3')
sleep(0.1)
GameOfLife(x, multi[1]).start()
In [ ]:
multi[0].fill_style = '#D0FFB3'
multi[0].fill_rect(0, 0, multi.size[0], multi.size[1])