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#include "/home/wolfv/Programs/xvolume/include/xvolume/xvolume_figure.hpp"
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std::vector<float> xs = std::vector<float>({0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1});
auto ys = xs;
std::vector<float> zs = std::vector<float>({0, 0.3, 0.1, 0.6, 0.4, 0.1, 0.6, 0.7, 0.8, 0.9, 1});
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xvl::scatter s;
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s.x = xs;
s.y = ys;
s.z = zs;
s.color = "blue";
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xvl::volume_figure fig1;
fig1
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fig1.scatters = std::vector<xvl::scatter>({s});
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fig1.scatters()[0].color = "red"
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fig1.scatters()[0].connected = false
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fig1.scatters()[0].geo = "cat"
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fig1.scatters()[0].x = std::vector<float>({0.3, 1, 0.4, 0.5, 0.2, 0.9, 0.2, 0.9, 0.1, 0.2});
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fig1.scatters()[0].geo = "diamond"
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std::vector<float> many_x(10000), many_y(10000), many_z(10000);
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for (int i = 0; i < 10000; ++i)
{
many_x[i] = std::sin(i * 0.5) + 0.5;
many_y[i] = std::cos(i * 0.5) + 0.5;
many_z[i] = i * 0.001f;
}
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fig1.scatters()[0].x = many_x;
fig1.scatters()[0].y = many_y;
fig1.scatters()[0].z = many_z;
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xvl::mesh m;
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xvl::fill_mesh(m, [](auto x, auto y) { return (x*x + y*y) / 5.0; },
{40, 40}, {-3, 3}, {-3, 3}, true)
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xvl::volume_figure fig;
fig
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fig.xlim = std::array<double, 2>({-3, 3});
fig.ylim = std::array<double, 2>({-3, 3});
fig.zlim = std::array<double, 2>({-3, 3});
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fig.meshes = std::vector<xvl::mesh>({m});
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xvl::fill_mesh(m, [](auto x, auto y) { return std::sin(x) + std::cos(y); },
{40, 40}, {-3, 3}, {-3, 3}, true)
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fig.meshes = std::vector<xvl::mesh>({m});
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fig.meshes()[0].color = "green"
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