In [1]:
class Player(object):
    def __init__(self, bankroll = 100):
        self.bankroll = bankroll
        
    def add_bankroll(self, amount):
        self.bankroll += amount

In [2]:
m_player1 = Player()

In [3]:
m_player1.add_bankroll(1000)

In [4]:
m_player1.bankroll


Out[4]:
1100

In [5]:
# blackjack game

In [6]:
# used for card huffle
import random

# boolean used to know if hand is in play
playing = False
chip_pool = raw_input("chip_pool: ")
bet = 1
restart_phrase = "press 'd' to deal.\nPress 'q' to quit"


chip_pool: 45

In [7]:
# Hearts, Diamonds, Clubs, Spades
suits = ('H', 'D', 'C', 'S')

# possible card ranks
ranking = ('A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K') 

# point values dict (Note: Aces can also be 11, check self.ace for details)

card_val = {'A':1,
            '2':2,
            '3':3,
           '4':4,
           '5':5,
           '6':6,
           '7':7,
           '8':8,
           '9':9,
           '10':10,
           'J':10,
           'Q':10,
           'K':10}

In [8]:
# Create a card class

class card:
    def __init__(self, suit, rank):
        self.suit = suit
        self.rank = rank
    
    def __str__(self):
        return self.suit + self.rank
    
    def grab_suit(self):
        return self.suit
    
    def grab_rank(self):
        return self.rank
    
    def draw(self):
        print (self.suit + self.rank)

In [ ]:
class Hand:
    def __init__(self):
        self.cards = []
        self.value = 0
        
        # Aces can be 1 or 11, so need to define it here
        self.ace = False
        
    def __str__(self):
        '''Return a string of current hand composition'''
        hand_comp = ""
        
        # Better way to do this? List comprehensions?
        for card in self.cards:
            card_name = card.__str__()
            hand_comp += " " + card_name
        
        return 'The hand has %s' % hand_comp
    
    def card_add(self, card):
        '''Add another card to the hand'''
        self.cards.append(card)
        
        # Check for Aces
        if card.rank == 'A':
            self.ace = True
        self.value += card_val[card.rank]