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from turtle import *
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screensize(216, 500)
setup(288, 512)
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import glob
glob.glob("*.gif")
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for f in glob.glob("*.gif"):
addshape(f)
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shape("bird2.gif")
up()
speed(0)
Add a background
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bgpic("bg1.gif")
Try main loop
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mainloop()
Add a exit key
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onkey(bye, 'q')
listen()
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mainloop()
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from turtle import *
import glob
def turtle_setup():
screensize(216, 500)
setup(288, 512)
for f in glob.glob("*.gif"):
addshape(f)
shape("bird2.gif")
up()
speed(0)
bgpic("bg1.gif")
onkey(bye, 'q')
listen()
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from time import time
turtle_setup()
start_time = time()
def update():
t = time() - start_time
shape("bird%d.gif" % abs(int(t * 4) % 4 - 1))
ontimer(update, 10)
update()
mainloop()
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from time import time
class Game:
def __init__(self):
turtle_setup()
self.start_time = time()
self.update()
mainloop()
def update(self):
t = time() - self.start_time
shape("bird%d.gif" % abs(int(t * 4) % 4 - 1))
ontimer(self.update, 10)
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game = Game()
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from math import sin
def update(self):
t = time() - self.start_time
goto(0, 50*sin(t))
shape("bird%d.gif" % abs(int(t * 4) % 4 - 1))
ontimer(self.update, 10)
Game.update = update
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game = Game()
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turtle_setup()
shape('ground.gif')
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def GIFTurtle(fname):
t = Turtle(fname + ".gif")
t.speed(0)
t.up()
return t
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from time import time
from math import sin
bg_width = 286
class Game:
def __init__(self):
turtle_setup()
self.grounds = [GIFTurtle("ground") for i in range(3)]
self.start_time = time()
self.update()
mainloop()
def update(self):
t = time() - self.start_time
goto(0, 50*sin(t))
shape("bird%d.gif" % abs(int(t * 4) % 4 - 1))
x = int(t * 100)
bg_base = -(x % bg_width)
for i in range(3):
self.grounds[i].goto(bg_base + bg_width * (i - 1), -200)
ontimer(self.update, 10)
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Game()
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%run flappybird.py
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%load flappybird.py