In [ ]:
point = Point(2, 3, 4)
point.x # 2
point.y # 3
point.z # 4
uv = Point(.2, .3)
uv.u # .2
uv.v # .3
point = uv
point.x # .2
point.y # .3
point * 1.0
point *= 1.0
point + 1.0
point += 1.0
point + uv # Point(2.2, 3.3, 4)
point += uv
In [ ]:
class Point(object):
'''This is a Point in 2/3D space.
You can use .u ro .v for a uv point'''
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
@staticmethod
def One():
return Point(1, 1, 1)
In [ ]:
point = Point()
In [ ]:
point.x, point.y, point.z
In [ ]:
point = Point.One()
In [ ]:
point.x, point.y, point.z
In [ ]:
class Point(object):
'''This is a Point in 2/3D space.
You can use .u ro .v for a uv point'''
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
def __getattr__(self, name):
print("get: " + name)
@staticmethod
def One():
return Point(1, 1, 1)
In [ ]:
point = Point(1, 2, 3)
point.u
point.x
point.y
point.z
In [ ]:
class Point(object):
'''This is a Point in 2/3D space.
You can use .u ro .v for a uv point'''
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
def __getattribute__(self, name):
if name == 'u':
return self.x
elif name == 'v':
return self.y
return super(Point, self).__getattribute__(name)
@staticmethod
def One():
return Point(1, 1, 1)
In [ ]:
point = Point(.2, .3)
In [ ]:
print(point.x, point.y)
print(point.u, point.v)
In [ ]:
point.u = 1
In [ ]:
print(point.x, point.y)
print(point.u, point.v)
In [ ]:
class Point(object):
'''This is a Point in 2/3D space.
You can use .u ro .v for a uv point'''
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
def __getattribute__(self, name):
if name == 'u':
return self.x
elif name == 'v':
return self.y
return super(Point, self).__getattribute__(name)
def __setattr__(self, name, value):
if name == 'u':
self.x = value
elif name == 'v':
self.y = value
super(Point, self).__setattr__(name, value)
@staticmethod
def One():
return Point(1, 1, 1)
In [ ]:
point = Point(.2, .3)
print(point.x, point.y)
print(point.u, point.v)
point.u = 1
point.v = .5
print(point.x, point.y)
print(point.u, point.v)
In [ ]:
class Point(object):
'''This is a Point in 2/3D space.
You can use .u ro .v for a uv point'''
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
def __getattribute__(self, name):
if name == 'u':
return self.x
elif name == 'v':
return self.y
return super(Point, self).__getattribute__(name)
def __setattr__(self, name, value):
if name == 'u':
self.x = value
elif name == 'v':
self.y = value
super(Point, self).__setattr__(name, value)
def __mul__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x *= other
self.y *= other
self.z *= other
else:
raise TypeError("must mul with int or float type")
@staticmethod
def One():
return Point(1, 1, 1)
In [ ]:
point1 = Point(1, 2, 3)
point1 * 2
print(point1.x, point1.y, point1.z)
In [ ]:
class Point(object):
'''This is a Point in 2/3D space.
You can use .u ro .v for a uv point'''
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
def __getattribute__(self, name):
if name == 'u':
return self.x
elif name == 'v':
return self.y
return super(Point, self).__getattribute__(name)
def __setattr__(self, name, value):
if name == 'u':
self.x = value
elif name == 'v':
self.y = value
super(Point, self).__setattr__(name, value)
def __mul__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x *= other
self.y *= other
self.z *= other
else:
raise TypeError("must mul with int or float type")
return self
def __rmul__(self, other):
return self * other
@staticmethod
def One():
return Point(1, 1, 1)
In [ ]:
point1 = Point(1, 2, 3)
point1 *= 2
print(point1.x, point1.y, point1.z)
In [ ]:
class Point(object):
'''This is a Point in 2/3D space.
You can use .u ro .v for a uv point'''
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
def __getattribute__(self, name):
if name == 'u':
return self.x
elif name == 'v':
return self.y
return super(Point, self).__getattribute__(name)
def __setattr__(self, name, value):
if name == 'u':
self.x = value
elif name == 'v':
self.y = value
super(Point, self).__setattr__(name, value)
def __mul__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x *= other
self.y *= other
self.z *= other
else:
raise TypeError("must mul with int or float type")
return self
def __rmul__(self, other):
return self * other
def __div__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x /= other
self.y /= other
self.z /= other
else:
raise TypeError("must mul with int or float type")
return self
def __rdiv__(self, other):
return self / other
@staticmethod
def One():
return Point(1, 1, 1)
In [ ]:
point1 = Point(8, 8, 8)
point1 = point1 / 2
print(point1.x, point1.y, point1.z)
point1 /= 2
print(point1.x, point1.y, point1.z)
In [ ]:
class Point(object):
'''This is a Point in 2/3D space.
You can use .u ro .v for a uv point'''
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
def __getattribute__(self, name):
if name == 'u':
return self.x
elif name == 'v':
return self.y
return super(Point, self).__getattribute__(name)
def __setattr__(self, name, value):
if name == 'u':
self.x = value
elif name == 'v':
self.y = value
super(Point, self).__setattr__(name, value)
def __mul__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x *= other
self.y *= other
self.z *= other
else:
raise TypeError("must mul with int or float type")
return self
def __rmul__(self, other):
return self * other
def __div__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x /= other
self.y /= other
self.z /= other
else:
raise TypeError("must mul with int or float type")
return self
def __rdiv__(self, other):
return self / other
def __add__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x += other
self.y += other
self.z += other
elif isinstance(other, Point):
self.x += other.x
self.y += other.y
self.z += other.z
else:
raise TypeError("must mul with int or float type")
return self
def __radd__(self, other):
return self + other
@staticmethod
def One():
return Point(1, 1, 1)
In [ ]:
point1 = Point(1, 2, 3)
point1 + 2.
print(point1.x, point1.y, point1.z)
point2 = Point(3, 2, 1)
point1 = point1 + point2
print(point1.x, point1.y, point1.z)
In [ ]:
point1 = Point(1, 2, 3)
point1 += 2.
print(point1.x, point1.y, point1.z)
point2 = Point(3, 2, 1)
point1 += point2
print(point1.x, point1.y, point1.z)
In [ ]:
class Point(object):
'''This is a Point in 2/3D space.
You can use .u ro .v for a uv point'''
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
def __getattribute__(self, name):
if name == 'u':
return self.x
elif name == 'v':
return self.y
return super(Point, self).__getattribute__(name)
def __setattr__(self, name, value):
if name == 'u':
self.x = value
elif name == 'v':
self.y = value
super(Point, self).__setattr__(name, value)
def __mul__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x *= other
self.y *= other
self.z *= other
else:
raise TypeError("must mul with int or float type")
return self
def __rmul__(self, other):
return self * other
def __div__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x /= other
self.y /= other
self.z /= other
else:
raise TypeError("must mul with int or float type")
return self
def __rdiv__(self, other):
return self / other
def __add__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x += other
self.y += other
self.z += other
elif isinstance(other, Point):
self.x += other.x
self.y += other.y
self.z += other.z
else:
raise TypeError("must mul with int or float type")
return self
def __radd__(self, other):
return self + other
def __sub__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x -= other
self.y -= other
self.z -= other
elif isinstance(other, Point):
self.x -= other.x
self.y -= other.y
self.z -= other.z
else:
raise TypeError("must mul with int or float type")
return self
def __rsub__(self, other):
return self - other
@staticmethod
def One():
return Point(1, 1, 1)
In [ ]:
point1 = Point(1, 2, 3)
point1 - 2.
print(point1.x, point1.y, point1.z)
point2 = Point(3, 2, 1)
point1 = point1 - point2
print(point1.x, point1.y, point1.z)
In [ ]:
point1 = Point(1, 2, 3)
point1 -= 2.
print(point1.x, point1.y, point1.z)
point2 = Point(3, 2, 1)
point1 -= point2
print(point1.x, point1.y, point1.z)
In [ ]:
print(point1)
In [ ]:
str(point)
In [ ]:
class Point(object):
'''This is a Point in 2/3D space.
You can use .u ro .v for a uv point'''
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
def __getattribute__(self, name):
if name == 'u':
return self.x
elif name == 'v':
return self.y
return super(Point, self).__getattribute__(name)
def __setattr__(self, name, value):
if name == 'u':
self.x = value
elif name == 'v':
self.y = value
super(Point, self).__setattr__(name, value)
def __mul__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x *= other
self.y *= other
self.z *= other
else:
raise TypeError("must mul with int or float type")
return self
def __rmul__(self, other):
return self * other
def __div__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x /= other
self.y /= other
self.z /= other
else:
raise TypeError("must mul with int or float type")
return self
def __rdiv__(self, other):
return self / other
def __add__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x += other
self.y += other
self.z += other
elif isinstance(other, Point):
self.x += other.x
self.y += other.y
self.z += other.z
else:
raise TypeError("must mul with int or float type")
return self
def __radd__(self, other):
return self + other
def __sub__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x -= other
self.y -= other
self.z -= other
elif isinstance(other, Point):
self.x -= other.x
self.y -= other.y
self.z -= other.z
else:
raise TypeError("must mul with int or float type")
return self
def __rsub__(self, other):
return self - other
def __str__(self):
return "(%d, %d, %d)" % (self.x, self.y, self.z)
@staticmethod
def One():
return Point(1, 1, 1)
In [ ]:
point = Point(1, 2, 3)
print(point)
In [ ]:
point
In [ ]:
class Point(object):
'''This is a Point in 2/3D space.
You can use .u ro .v for a uv point'''
def __init__(self, x=0, y=0, z=0):
self.x = x
self.y = y
self.z = z
def __getattribute__(self, name):
if name == 'u':
return self.x
elif name == 'v':
return self.y
return super(Point, self).__getattribute__(name)
def __setattr__(self, name, value):
if name == 'u':
self.x = value
elif name == 'v':
self.y = value
super(Point, self).__setattr__(name, value)
def __mul__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x *= other
self.y *= other
self.z *= other
else:
raise TypeError("must mul with int or float type")
return self
def __rmul__(self, other):
return self * other
def __div__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x /= other
self.y /= other
self.z /= other
else:
raise TypeError("must mul with int or float type")
return self
def __rdiv__(self, other):
return self / other
def __add__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x += other
self.y += other
self.z += other
elif isinstance(other, Point):
self.x += other.x
self.y += other.y
self.z += other.z
else:
raise TypeError("must mul with int or float type")
return self
def __radd__(self, other):
return self + other
def __sub__(self, other):
if isinstance(other, int) or isinstance(other, float):
self.x -= other
self.y -= other
self.z -= other
elif isinstance(other, Point):
self.x -= other.x
self.y -= other.y
self.z -= other.z
else:
raise TypeError("must mul with int or float type")
return self
def __rsub__(self, other):
return self - other
def __str__(self):
return "(%d, %d, %d)" % (self.x, self.y, self.z)
def __repr__(self):
return "Point(%d, %d, %d)" % (self.x, self.y, self.z)
@staticmethod
def One():
return Point(1, 1, 1)
In [ ]:
point = Point(1, 2, 3)
print(point)
point
In [ ]:
# --------------------------------------------------------------------------------
# Copyright (c) 2013 - 2014 Mack Stone. All rights reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# --------------------------------------------------------------------------------