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%%HTML
<style>
.container { width:100% }
</style>
This notebook defines the game Connect Four. You can play it online at: http://www.connectfour.org/connect-4-online.php.
Connect Four is played on a $6 \times 7$ board. Instead of Red and Yellow we call the players X and O. Player X starts. Player X and O take turns to choose columns that are not yet filled. When player X chooses column c, the first non-empty field in column c is filled with an "X". Likewise, when player O chooses column c, the first non-empty field in column c is filled with an "X". Rows are numbered from the bottom up, i.e. the bottom row is row $0$. The goal of the game for player X is to get four consecutive Xs into a row, column, or diagonal line, while player O needs to get four consecutive Os into a row, column, or diagonal line.
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Players = [ "X", "O" ]
States are represented as tuples of tuples. The game starts with an empty board. An empty field on the board is represented as the string ' '.
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Start = tuple( tuple(' ' for col in range(7)) for row in range(6))
Start
The function to_list transforms a tuple of tuples into a list of lists.
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to_list = lambda State: [list(row) for row in State]
The function to_tuple transforms a list of lists into a tuple of tuples.
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to_tuple = lambda State: tuple(tuple(row) for row in State)
The function find_empty takes two arguments:
State is a description of the board,col specifies a column, i.e. it is an integer from the set $\{0, \cdots, 6\}$.Given the State the function find_empty(State, col) returns the smallest $\texttt{row} \in \{0, \cdots, 5\}$ such that
State[row][col] == ' '
holds. If the specified column is already completely filled, then instead None is returned.
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def find_empty(State, col):
"your code here"
Given a State and the player who has the next move, the function next_states(State, player) computes the set of states that can be reached from State by a move of player.
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def next_states(State, player):
"your code here"
The variable All_Lines collects the coordinates of all groups of four fields that are consecutive horizontally, vertically, or diagonally. For example, the variable All_Lines contains, among others, the following lists:
[(0, 0), (0, 1), (0, 2), (0, 3)]
[(0, 0), (1, 0), (2, 0), (3, 0)]
[(1, 1), (2, 2), (3, 3), (4, 4)]
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All_Lines = "your code here"
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All_Lines
Given a State the function top_line_filled(State) checks whether all marks in the top line of the given board are filled.
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def top_line_filled(State):
"your code here"
The function utility takes two arguments:
State is a tuple of tuple representing the board.player is a player.The function returns 1 if player has won the game, -1 if the game is lost for player, 0 if its a draw, and None if the game has not yet been decided.
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def utility(State, player):
"your code here"
The function heuristic tries to guess the value of a state. As it is never called in terminal states, it assumes that the game will be drawn.
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def heuristic(State, player):
return 0.0
finished(State) is True if the game is over.
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def finished(State):
return utility(State, "X") != None
The function get_move asks the user to input a move in the format r,c where r is the row and the c is the column where the next symbol is to be placed.
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def get_move(State):
State = to_list(State)
while True:
col = input("Enter column here: ")
col = int(col)
row = find_empty(State, col)
if row != None:
State[row][col] = 'O'
return to_tuple(State)
else:
print("Don't cheat. Please try again.")
This function informs the user about the result of the game once the game is finished.
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def final_msg(State):
if finished(State):
if utility(State, "O") == 1:
print("You have won!")
elif utility(State, "O") == -1:
print("You have lost!")
else:
print("It's a draw.");
return True
return False
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import ipycanvas as cnv
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size = 50
This function creates the canvas for the start state. It draws an empty board which is later used for the game.
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def create_canvas(Start):
n = len(Start)
canvas = cnv.Canvas(size=(size * 7, size * 8))
display(canvas)
return canvas
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import math
The function draw takes three arguments:
State is the current state of the game.canvas is a canvas used to draw the state.value is the value of the game for player X.The function draws the given State onto canvas. Below that, the value is printed.
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def draw(State, canvas, value):
canvas.clear()
canvas.font = '36px sans-serif'
canvas.text_align = 'center'
canvas.text_baseline = 'middle'
for row in range(6):
for col in range(7):
x = col * size
y = row * size
canvas.line_width = 3.0
canvas.stroke_rect(x, y, size, size)
symbol = State[5-row][col]
if symbol != ' ':
x += size // 2
y += size // 2
if symbol == 'X':
canvas.fill_style ='red'
else:
canvas.fill_style ='blue'
canvas.fill_arc(x, y, 0.4*size, 0, 2*math.pi)
canvas.font = '20px sans-serif'
canvas.fill_style = 'black'
for i in range(7):
x = (i + 0.5) * size
y = 6.4 * size
canvas.fill_text(str(i), x, y)
x = 3.5 * size
y = 7.4 * size
canvas.fill_text(str(value), x, y)
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