In [1]:
class Beverage(object):
name = ""
price = 0.0
type = "BEVERAGE"
def getPrice(self):
return self.price
def setPrice(self, price):
self.price = price
def getName(self):
return self.name
class coke(Beverage):
def __init__(self):
self.name = "coke"
self.price = 4.0
class milk(Beverage):
def __init__(self):
self.name = "milk"
self.price = 5.0
除了基本配置,快餐店卖可乐时,可以选择加冰,如果加冰的话,要在原价上加0.3元;卖牛奶时,可以选择加糖,如果加糖的话,要原价上加0.5元。怎么解决这样的问题?可以选择装饰器模式来解决这一类的问题。首先,定义装饰器类:
In [5]:
class drinkDecorator(object):
def getName(self):
pass
def getPrice(self):
pass
class iceDecorator(drinkDecorator):
def __init__(self,beverage):
self.beverage=beverage
def getName(self):
return self.beverage.getName()+"+ice"
def getPrice(self):
return self.beverage.getPrice()+0.3
class sugarDecorator(drinkDecorator):
def __init__(self,beverage):
self.beverage=beverage
def getName(self):
return self.beverage.getName()+"+sugar"
def getPrice(self):
return self.beverage.getPrice()+0.5
构建好装饰器后,在具体的业务场景中,就可以与饮料类进行关联。以可乐+冰为例,示例业务场景如下:
In [6]:
coke_cola = coke()
print('Name:', coke_cola.getName(),' Price:',coke_cola.getPrice())
ice_coke=iceDecorator(coke_cola)
print('Name:', ice_coke.getName(), ' Price:',ice_coke.getPrice())
装饰器模式和上一节说到的代理模式非常相似,可以认为,装饰器模式就是代理模式的一个特殊应用,两者的共同点是都具有相同的接口,不同点是侧重对主题类的过程的控制,而装饰模式则侧重对类功能的加强或减弱。
In [8]:
def log(func):
def wrapper(*args, **kw):
print ('call %s():' % func.__name__)
return func(*args, **kw)
return wrapper
@log
def now():
print('2016-12-04')
now()