ApplyTriangulate flags= VApq30Dena0.00125000
Constructing Delaunay triangulation by divide-and-conquer method.
Sorting vertices.
Forming triangulation.
Removing ghost triangles.
Delaunay milliseconds: 0
Recovering segments in Delaunay triangulation.
Constructing mapping from vertices to triangles.
Recovering PSLG segments.
Segment milliseconds: 0
Removing unwanted triangles.
Marking concavities (external triangles) for elimination.
Spreading regional attributes.
Hole milliseconds: 0
Adding Steiner points to enforce quality.
Looking for encroached subsegments.
Making a list of bad triangles.
Splitting bad triangles.
Quality milliseconds: 193
Writing vertices.
Writing triangles.
Writing segments.
Writing edges.
Writing neighbors.
Output milliseconds: 36
Total running milliseconds: 229
Statistics:
Input vertices: 8
Input segments: 10
Input holes: 0
Mesh vertices: 36641
Mesh triangles: 70409
Mesh edges: 107049
Mesh exterior boundary edges: 2871
Mesh interior boundary edges: 48
Mesh subsegments (constrained edges): 2919
Mesh quality statistics:
Smallest area: 0.00024618 | Largest area: 0.00125
Shortest edge: 0.023438 | Longest edge: 0.074403
Shortest altitude: 0.015419 | Largest aspect ratio: 3.4397
Triangle aspect ratio histogram:
1.1547 - 1.5 : 28329 | 15 - 25 : 0
1.5 - 2 : 29404 | 25 - 50 : 0
2 - 2.5 : 10403 | 50 - 100 : 0
2.5 - 3 : 2111 | 100 - 300 : 0
3 - 4 : 162 | 300 - 1000 : 0
4 - 6 : 0 | 1000 - 10000 : 0
6 - 10 : 0 | 10000 - 100000 : 0
10 - 15 : 0 | 100000 - : 0
(Aspect ratio is longest edge divided by shortest altitude)
Smallest angle: 30.016 | Largest angle: 119.65
Angle histogram:
0 - 10 degrees: 0 | 90 - 100 degrees: 7136
10 - 20 degrees: 0 | 100 - 110 degrees: 2938
20 - 30 degrees: 0 | 110 - 120 degrees: 357
30 - 40 degrees: 18065 | 120 - 130 degrees: 0
40 - 50 degrees: 44054 | 130 - 140 degrees: 0
50 - 60 degrees: 52064 | 140 - 150 degrees: 0
60 - 70 degrees: 48947 | 150 - 160 degrees: 0
70 - 80 degrees: 22292 | 160 - 170 degrees: 0
80 - 90 degrees: 15374 | 170 - 180 degrees: 0
Memory allocation statistics:
Maximum number of vertices: 36641
Maximum number of triangles: 70409
Maximum number of subsegments: 2919
Maximum number of encroached subsegments: 17
Maximum number of bad triangles: 53500
Maximum number of stacked triangle flips: 4
Approximate heap memory use (bytes): 9583872
Algorithmic statistics:
Number of incircle tests: 309149
Number of 2D orientation tests: 201792
Number of triangle circumcenter computations: 36551
ApplyTriangulate done
now destroying triangulateio