In [ ]:
class Point():
"""This is a docstring"""
version = "0.1"
def __init__(self, x, y, version=None):
self.x = x
self.y = y
if version is not None:
self.version = version
def quotient(self):
p = self.x * self.y
return 10 * p
def double(self):
return self.x * self.y
def print_version(self):
print(self.version)
p = Point(1, 2)
print(p.quotient())
In [ ]:
class Point():
"""This is a docstring"""
version = "0.1"
def __init__(self, x, y, version=None):
self.x = x
self.y = y
if version is not None:
self.version = version
def quotient(self):
p = self.double()
return 10 * p
def double(self):
return self.x * self.y
def print_version(self):
print(self.version)
p = Point(1, 2)
print(p.quotient())
In [ ]:
class Point3D(Point):
def __init__(self, x, y, z, version=None):
self.z = z
super().__init__(x, y, version)
def double(self):
return self.z * self.x * self.y
p = Point3D(1, 2, 3, "1")
print(p.quotient())
In [ ]:
class Point():
"""This is a docstring"""
version = "0.1"
def __init__(self, x, y, version=None):
self.x = x
self.y = y
if version is not None:
self.version = version
def quotient(self):
p = self.__double()
return 10 * p
def double(self):
return self.x * self.y
def print_version(self):
print(self.version)
__double = double
print(Point(1, 2).quotient())
#print(Point(1, 2).__double)
#print(Point.__double)
#print(Point._Point__double)
In [ ]:
class Point3D(Point):
def __init__(self, x, y, z, version=None):
self._z = z
super().__init__(x, y, version)
def double(self):
return self._z * self.x * self.y
p = Point3D(1, 2, 3, "1")
print(p.quotient())